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Unity multiplayer games alan stagner

Unity Multiplayer Games Alan Stagner

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Unity Multiplayer Games


Author :Alan R. Stagner ,
Publisher :Packt Publishing Ltd
Pages : 242
Format Available : PDF, ePub, Mobi
Total Read : 108
Total Download :714
published Date : 2013-12-20
Description :An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

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Building an RPG with Unreal


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,
Publisher :Packt Publishing Ltd
Pages : 358
Format Available : PDF, ePub, Mobi
Total Read : 137
Total Download :682
published Date : 2016-01-28
Description :Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

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Microsoft HoloLens By Example


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,
Publisher :Packt Publishing Ltd
Pages : 406
Format Available : PDF, ePub, Mobi
Total Read : 161
Total Download :748
published Date : 2017-08-31
Description :Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.

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Unmasking the Social Engineer


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,
Publisher :John Wiley & Sons
Pages : 256
Format Available : PDF, ePub, Mobi
Total Read : 138
Total Download :1060
published Date : 2014-02-17
Description :Learn to identify the social engineer by non-verbal behavior Unmasking the Social Engineer: The Human Element of Security focuses on combining the science of understanding non-verbal communications with the knowledge of how social engineers, scam artists and con men use these skills to build feelings of trust and rapport in their targets. The author helps readers understand how to identify and detect social engineers and scammers by analyzing their non-verbal behavior. Unmasking the Social Engineer shows how attacks work, explains nonverbal communications, and demonstrates with visuals the connection of non-verbal behavior to social engineering and scamming. Clearly combines both the practical and technical aspects of social engineering security Reveals the various dirty tricks that scammers use Pinpoints what to look for on the nonverbal side to detect the social engineer Sharing proven scientific methodology for reading, understanding, and deciphering non-verbal communications, Unmasking the Social Engineer arms readers with the knowledge needed to help protect their organizations.

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Microsoft HoloLens By Example


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,
Publisher :Packt Publishing Ltd
Pages : 406
Format Available : PDF, ePub, Mobi
Total Read : 37
Total Download :730
published Date : 2017-08-31
Description :Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.

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Psychology as a Moral Science


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,
Publisher :Springer Science & Business Media
Pages : 175
Format Available : PDF, ePub, Mobi
Total Read : 67
Total Download :545
published Date : 2010-09-27
Description :What does morality have to do with psychology in a value-neutral, postmodern world? According to a provocative new book, everything. Taking exception with current ideas in the mainstream (including cultural, evolutionary, and neuropsychology) as straying from the discipline’s ethical foundations, Psychology as a Moral Science argues that psychological phenomena are inherently moral, and that psychology, as prescriptive and interventive practice, reflects specific moral principles. The book cites normative moral standards, as far back as Aristotle, that give human thoughts, feelings, and actions meaning, and posits psychology as one of the critical methods of organizing normative values in society; at the same time it carefully notes the discipline’s history of being sidetracked by overemphasis on theoretical constructs and physical causes—what the author terms “the psychologizing of morality.” This synthesis of ideas brings an essential unity to what can sometimes appear as a fragmented area of inquiry at odds with itself. The book’s “interpretive-pragmatic approach”: • Revisits core psychological concepts as supporting normative value systems. • Traces how psychology has shaped society’s view of morality. • Confronts the “naturalistic fallacy” in contemporary psychology. • Explains why moral science need not be separated from social science. • Addresses challenges and critiques to the author’s work from both formalist and relativist theories of morality. With its bold call to reason, Psychology as a Moral Science contains enough controversial ideas to spark great interest among researchers and scholars in psychology and the philosophy of science.

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Break Into The Game Industry: How to Get A Job Making Video Games


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,
Publisher :McGraw Hill Professional
Pages : 352
Format Available : PDF, ePub, Mobi
Total Read : 87
Total Download :1081
published Date : 2003-06-09
Description :Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

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Unity 2018 Cookbook


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 794
Format Available : PDF, ePub, Mobi
Total Read : 72
Total Download :727
published Date : 2018-08-31
Description :Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

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Complete Unity 2018 Game Development


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,
Publisher :Packt Publishing
Pages : 738
Format Available : PDF, ePub, Mobi
Total Read : 139
Total Download :1148
published Date : 2019-01-31
Description :Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Key Features Develop different types of games from scratch with Unity 2018 Discover the secrets of creating AAA quality shaders without writing long algorithms Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms Book Description Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset. You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement. By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games. This Learning Path includes content from the following Packt products: Unity 2018 By Example - Second Edition by Alan Thorn Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios What you will learn Understand concepts such as game objects, components, and scenes Create functional games with C# scripting Write shaders from scratch in ShaderLab and HLSL/Cg Develop intelligent pathfinding agents with A and Ambush Work with terrains and world-creation tools Simulate senses for agents to make decisions based on the environment Implement waypoints by creating a manual selector Enhance games with volumetric explosions, special effects, and visuals Who this book is for If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.

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Mastering Unity 2D Game Development


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,
Publisher :Packt Publishing Ltd
Pages : 474
Format Available : PDF, ePub, Mobi
Total Read : 96
Total Download :661
published Date : 2014-08-26
Description :If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

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Unity 2017 Mobile Game Development


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,
Publisher :Packt Publishing Ltd
Pages : 360
Format Available : PDF, ePub, Mobi
Total Read : 177
Total Download :507
published Date : 2017-11-30
Description :Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.

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Unity in Action


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,Joe Hocking ,
Publisher :Manning Publications
Pages : 325
Format Available : PDF, ePub, Mobi
Total Read : 111
Total Download :675
published Date : 2015-05-01
Description :A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork—not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

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Multiplayer Game Programming


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,Joe Hocking ,Josh Glazer ,Sanjay Madhav ,
Publisher :Addison-Wesley Professional
Pages : 384
Format Available : PDF, ePub, Mobi
Total Read : 160
Total Download :618
published Date : 2015-11-19
Description :"First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud."--Publisher.

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Organization Theory and Design


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,Joe Hocking ,Josh Glazer ,Sanjay Madhav ,Jonathan Murphy ,Richard L.. Daft ,Hugh Willmott ,
Publisher :
Pages : 716
Format Available : PDF, ePub, Mobi
Total Read : 173
Total Download :619
published Date : 2014
Description :Organizing involves continous challenges in the face of uncertainty and change. How is globalization impacting organizations? How will new strategies for a turbulent world affect organizational design?In this second edition of Organization Theory and Design, developed for students in the UK, Europe, the Middle East and Africa, respected academics Jonathan Murphy and Hugh Willmott continue to add an international perspective to Richard L. Daft’s landmark text. Together they tackle these questions in a comprehensive, clear and accessible study of the subject.

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Neural Networks in Unity


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,Joe Hocking ,Josh Glazer ,Sanjay Madhav ,Jonathan Murphy ,Richard L.. Daft ,Hugh Willmott ,Abhishek Nandy ,Manisha Biswas ,
Publisher :Apress
Pages : 158
Format Available : PDF, ePub, Mobi
Total Read : 99
Total Download :507
published Date : 2018-07-14
Description :Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such as feed forward, recurrent, and radial. Once you’ve gained the basics, you’ll start programming Unity with C#. In this section the author discusses constructing neural networks for unsupervised learning, representing a neural network in terms of data structures in C#, and replicating a neural network in Unity as a simulation. Finally, you’ll define back propagation with Unity C#, before compiling your project. What You'll Learn Discover the concepts behind neural networks Work with Unity and C# See the difference between fully connected and convolutional neural networks Master neural network processing for Windows 10 UWP Who This Book Is For Gaming professionals, machine learning and deep learning enthusiasts.

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Professional Techniques for Video Game Writing


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,Joe Hocking ,Josh Glazer ,Sanjay Madhav ,Jonathan Murphy ,Richard L.. Daft ,Hugh Willmott ,Abhishek Nandy ,Manisha Biswas ,Wendy Despain ,
Publisher :CRC Press
Pages : 250
Format Available : PDF, ePub, Mobi
Total Read : 76
Total Download :966
published Date : 2008-04-24
Description :This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book’s website.

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Game Engine Gems 2


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,Joe Hocking ,Josh Glazer ,Sanjay Madhav ,Jonathan Murphy ,Richard L.. Daft ,Hugh Willmott ,Abhishek Nandy ,Manisha Biswas ,Wendy Despain ,Eric Lengyel ,
Publisher :CRC Press
Pages : 532
Format Available : PDF, ePub, Mobi
Total Read : 166
Total Download :1199
published Date : 2011-02-14
Description :This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

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Practical Game Design with Unity and Playmaker


Author :Alan R. Stagner ,Steve Santello ,Alan R. Stagner ,Joshua Newnham ,Christopher Hadnagy ,Joshua Newnham ,Svend Brinkmann ,Ernest Adams ,Matt Smith ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Simon Jackson ,John P. Doran ,Joe Hocking ,Josh Glazer ,Sanjay Madhav ,Jonathan Murphy ,Richard L.. Daft ,Hugh Willmott ,Abhishek Nandy ,Manisha Biswas ,Wendy Despain ,Eric Lengyel ,Sergey Mohov ,
Publisher :Packt Publishing Ltd
Pages : 122
Format Available : PDF, ePub, Mobi
Total Read : 82
Total Download :528
published Date : 2013-12-20
Description :A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.

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