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Unity ios essentials

Unity Ios Essentials

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Unity IOS Essentials


Author :Robert Wiebe ,
Publisher :Packt Publishing Ltd
Pages : 358
Format Available : PDF, ePub, Mobi
Total Read : 56
Total Download :599
published Date : 2011-12-08
Description :You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping).

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Learning Unity iOS Game Development


Author :Robert Wiebe ,Kyle Langley ,
Publisher :Packt Publishing Ltd
Pages : 230
Format Available : PDF, ePub, Mobi
Total Read : 103
Total Download :817
published Date : 2015-09-29
Description :Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

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Unity AI Game Programming


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 84
Total Download :866
published Date : 2015-09-24
Description :Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making Tie all the concepts together with examples and guides In Detail Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. Style and approach An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

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Unity 4.x Game AI Programming


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 106
Total Download :837
published Date : 2013-01-01
Description :Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

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Creating 3D Game Art for the IPhone with Unity


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,Wes McDermott ,
Publisher :Taylor & Francis
Pages : 253
Format Available : PDF, ePub, Mobi
Total Read : 153
Total Download :631
published Date : 2010
Description :Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS. * Circumvent the potential pitfalls of game development with professional techniques like "Static and Dynamic batching", "building models on the grid", "lightmapping with Beast", and "animation blending" to improve your game's performance and content creation workflow. * Visit www.wesmcdermott.com, to gain access to the book's official website where users can login to the resource portal to download extensive video walkthroughs and get information on the FREE iPhone/iPad app, "Tater's Training Trash Yard." The app showcases the core concepts and techniques covered in the book by demonstrating the content's performance on your iPhone or iPad.

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Unity 2D Game Development Cookbook


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,Wes McDermott ,Claudio Scolastici ,
Publisher :Packt Publishing Ltd
Pages : 256
Format Available : PDF, ePub, Mobi
Total Read : 74
Total Download :622
published Date : 2015-02-18
Description :This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.

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Unity Artificial Intelligence Programming - Fourth Edition


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,Wes McDermott ,Claudio Scolastici ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,
Publisher :
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 158
Total Download :1006
published Date : 2018-11-30
Description :Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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IOS 9 Game Development Essentials


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,Wes McDermott ,Claudio Scolastici ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Chuck Gaffney ,
Publisher :Packt Publishing
Pages : 224
Format Available : PDF, ePub, Mobi
Total Read : 31
Total Download :620
published Date : 2015-10-30
Description :Design, build, and publish an iOS game from scratch using the stunning features of iOS 9About This Book• Create storyboards in Xcode from concept to code and design• Chalk out your game's overall navigation and structure• Work with 2D and 3D game development toolsWho This Book Is ForThis book is intended for game developers who wish to develop 2D and 3D games for iPhone and iPad. If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. Some prior programming knowledge is recommended, but not required.What You Will Learn• Familiarise yourself with both basic and advanced Swift game development code• Understand the structure and flow of a typical iOS app• Work with the SpriteKit framework to make 2D games, sprites, and overlays• Discover 3D game development with SceneKit• Visually design levels and game assets with XCode 7's latest features• Explore the concept of component-based structuring with iOS 9's Gameplaykit• Beta test and publish your game with iTunes ConnectIn DetailGame development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time.Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform.Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple's cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments.Style and approachThis book is a step-by-step guide into the code and concepts of iOS apps. Each chapter contains diagrams that showcase the features of the platform, along with code samples from Apple and code samples exclusive to this book.

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Unity 3.x Game Development Essentials


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,Wes McDermott ,Claudio Scolastici ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Chuck Gaffney ,Will Goldstone ,
Publisher :Packt Publishing Ltd
Pages : 488
Format Available : PDF, ePub, Mobi
Total Read : 94
Total Download :689
published Date : 2011-12-20
Description :This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

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Unity 5 for Android Essentials


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,Wes McDermott ,Claudio Scolastici ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Chuck Gaffney ,Will Goldstone ,Valera Cogut ,
Publisher :
Pages : 200
Format Available : PDF, ePub, Mobi
Total Read : 65
Total Download :802
published Date : 2015-08-05
Description :A fast-paced guide to building impressive games and applications for Android devices with Unity 5About This Book• Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications• Optimize your project and any other real-world projects for Android devices• Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles In DetailUnity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games.Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice.We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch.This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.What You Will Learn• Discover tips and tricks to optimize Unity scripts• Create Java and native C plugins for the Android platform• Access Android features and sensors inside the Unity 5 engine• Render high quality graphics and optimize Cg shaders• Play Legacy and Mecanim animations in Unity 5• Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time• Debug your games and applications on Android devices using the Unity Profiler toolWho This Book Is ForThis book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.Style and approachThis book is a simple and fast-paced guide that helps you through the process of creating real-world Android games and applications with the Unity engine using step-by-step and practical examples that progressively build upon each other.

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Unity Game Development Essentials


Author :Robert Wiebe ,Kyle Langley ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Aung Sithu Kyaw ,Wes McDermott ,Claudio Scolastici ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Chuck Gaffney ,Will Goldstone ,Valera Cogut ,Will Goldstone ,
Publisher :Packt Publishing Ltd
Pages : 298
Format Available : PDF, ePub, Mobi
Total Read : 100
Total Download :793
published Date : 2009-10-01
Description :Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

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