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Unity game development scripting daoust

Unity Game Development Scripting Daoust

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Unity Game Development Scripting


Author :Kyle D'Aoust ,
Publisher :Packt Publishing Ltd
Pages : 202
Format Available : PDF, ePub, Mobi
Total Read : 123
Total Download :635
published Date : 2014-12-22
Description :If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.

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Getting Started with Unity


Author :Kyle D'Aoust ,Patrick Felicia ,
Publisher :Packt Publishing Ltd
Pages : 170
Format Available : PDF, ePub, Mobi
Total Read : 148
Total Download :779
published Date : 2013-01-01
Description :Getting Started with Unity is written in an easy-to-follow tutorial format."Getting Started with Unity" is for[ 3D game developers[/color] who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.

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Unity Ios Game Development Beginners Guide


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,
Publisher :Packt Pub Limited
Pages : 314
Format Available : PDF, ePub, Mobi
Total Read : 81
Total Download :853
published Date : 2012
Description :This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity. This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses – building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists – create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities – raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families – for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.

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The Golden Mean of Languages


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,
Publisher :BRILL
Pages : 440
Format Available : PDF, ePub, Mobi
Total Read : 169
Total Download :745
published Date : 2019-09-02
Description :Alisa van de Haar sheds new light on the debates regarding the form and status of the vernacular in the early modern Low Countries, where both French and Dutch were spoken as local tongues.

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Unity Game Development in 24 Hours, Sams Teach Yourself


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,
Publisher :Sams Publishing
Pages : 400
Format Available : PDF, ePub, Mobi
Total Read : 131
Total Download :1128
published Date : 2015-12-03
Description :In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program and many other sizzling-hot games! You'll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 5 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity's fundamental building blocks Work efficiently with Unity's graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity's terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity's particle system Leverage the full power of Unity's Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the "finishing touches" and deploy your game

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Mastering Unity 2D Game Development


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,
Publisher :Packt Publishing Ltd
Pages : 474
Format Available : PDF, ePub, Mobi
Total Read : 59
Total Download :736
published Date : 2014-08-26
Description :If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

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Cultural Movements and Collective Memory


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,T. Kubal ,
Publisher :Springer
Pages : 261
Format Available : PDF, ePub, Mobi
Total Read : 52
Total Download :1126
published Date : 2008-10-13
Description :This book uses political process theory to examine three cultural movements around Christopher Columbus. The author examines the religious, ethnic and anti-colonial movements most successful at rewriting national origin myth, demonstrating the political process model while telling the story of how a powerless public mobilized to rewrite its past.

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Language Planning and Social Change


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,T. Kubal ,Robert L. Cooper ,
Publisher :Cambridge University Press
Pages : 216
Format Available : PDF, ePub, Mobi
Total Read : 173
Total Download :1142
published Date : 1989
Description :This book describes the ways in which politicians, church officials, generals, and other leaders try to influence our use of language. Using many examples, Professor Cooper argues that language planning is never attempted for its own sake, but rather for the attainment of nonlinguistic ends. Examples discussed include the revival of Hebrew as a spoken language, feminist campaigns to eliminate sexist bias in language, adult literacy campaigns, the plain language movement, efforts to distinguish American from British spelling, the American bilingual education movement, the creation of writing systems for unwritten languages, and campaigns to rid languages of foreign terms. This is the first book to define the field of language planning and relate it to other aspects of social planning and to social change.

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Memory before Modernity


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,T. Kubal ,Robert L. Cooper ,Erika Kuijpers ,Judith Pollmann ,Johannes Mueller ,Jasper van der Steen ,
Publisher :BRILL
Pages : 360
Format Available : PDF, ePub, Mobi
Total Read : 109
Total Download :977
published Date : 2013-12-05
Description :This volume examines the practice of memory in early modern Europe, showing that this was already a multimedia affair with many political uses, and affecting people at all levels of society; many pre-modern memory practices persist until today.

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Language Planning from Practice to Theory


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,T. Kubal ,Robert L. Cooper ,Erika Kuijpers ,Judith Pollmann ,Johannes Mueller ,Jasper van der Steen ,Robert B. Kaplan ,Richard B. Baldauf ,
Publisher :Multilingual Matters
Pages : 403
Format Available : PDF, ePub, Mobi
Total Read : 53
Total Download :932
published Date : 1997-01-01
Description :Language Planning from Practice to Theory examines and reviews the field of language policy and planning. In the first section of the book language policy and planning definitions, current practices, goals and ways of thinking are discussed as a foundation for understanding current practice in the discipline. The central elements of language policy and planning practice are then described from two perspectives. In the second section, the methodology for collecting language planning data is outlined and the key cross-societal issues of language-in-education planning, literacy and economics in language planning are discussed. In the third section, case studies related to language and power, bilingualism and status and specific purpose issues in language planning are covered. The final two chapters draw together the critical issues and problems which have arisen from current practice and which must be considered in building a theory of the discipline. A reference appendix to language planning in national situations is included. The book provides the only up-to-date overview and review of the field of language policy and planning and challenges language planners to think more critically about their discipline. Since language will be planned, there is a need to consider how it will be done.

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Mastering Unity Scripting


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,T. Kubal ,Robert L. Cooper ,Erika Kuijpers ,Judith Pollmann ,Johannes Mueller ,Jasper van der Steen ,Robert B. Kaplan ,Richard B. Baldauf ,Alan Thorn ,
Publisher :Packt Publishing Ltd
Pages : 380
Format Available : PDF, ePub, Mobi
Total Read : 118
Total Download :795
published Date : 2015-01-29
Description :Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

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Complete Unity 2018 Game Development


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,T. Kubal ,Robert L. Cooper ,Erika Kuijpers ,Judith Pollmann ,Johannes Mueller ,Jasper van der Steen ,Robert B. Kaplan ,Richard B. Baldauf ,Alan Thorn ,Alan Thorn ,John P. Doran ,Alan Zucconi ,
Publisher :Packt Publishing
Pages : 738
Format Available : PDF, ePub, Mobi
Total Read : 156
Total Download :575
published Date : 2019-01-31
Description :Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Key Features Develop different types of games from scratch with Unity 2018 Discover the secrets of creating AAA quality shaders without writing long algorithms Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms Book Description Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset. You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement. By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games. This Learning Path includes content from the following Packt products: Unity 2018 By Example - Second Edition by Alan Thorn Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios What you will learn Understand concepts such as game objects, components, and scenes Create functional games with C# scripting Write shaders from scratch in ShaderLab and HLSL/Cg Develop intelligent pathfinding agents with A and Ambush Work with terrains and world-creation tools Simulate senses for agents to make decisions based on the environment Implement waypoints by creating a manual selector Enhance games with volumetric explosions, special effects, and visuals Who this book is for If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.

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Unity 2018 Game Development in 24 Hours, Sams Teach Yourself


Author :Kyle D'Aoust ,Patrick Felicia ,Gregory Pierce ,Alisa van de Haar ,Ben Tristem ,Mike Geig ,Simon Jackson ,T. Kubal ,Robert L. Cooper ,Erika Kuijpers ,Judith Pollmann ,Johannes Mueller ,Jasper van der Steen ,Robert B. Kaplan ,Richard B. Baldauf ,Alan Thorn ,Alan Thorn ,John P. Doran ,Alan Zucconi ,Mike Geig ,
Publisher :Sams Publishing
Pages : 464
Format Available : PDF, ePub, Mobi
Total Read : 79
Total Download :1115
published Date : 2018-05-18
Description :In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project. This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

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