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Unity game development cookbook

Unity Game Development Cookbook

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Unity Game Development Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,
Publisher :O'Reilly Media
Pages : 406
Format Available : PDF, ePub, Mobi
Total Read : 140
Total Download :638
published Date : 2019-03-13
Description :Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.

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Unity 2D Game Development Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,
Publisher :Packt Publishing Ltd
Pages : 256
Format Available : PDF, ePub, Mobi
Total Read : 143
Total Download :999
published Date : 2015-02-18
Description :This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.

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Unity Game Development Cookbook : From the Basics to Virtual Reality


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,
Publisher :
Pages : 406
Format Available : PDF, ePub, Mobi
Total Read : 100
Total Download :860
published Date : 2019
Description :

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C# Game Programming Cookbook for Unity 3D


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,
Publisher :CRC Press
Pages : 458
Format Available : PDF, ePub, Mobi
Total Read : 137
Total Download :1021
published Date : 2014-06-24
Description :An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

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Unity 5.x Game AI Programming Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 278
Format Available : PDF, ePub, Mobi
Total Read : 164
Total Download :683
published Date : 2016-03-31
Description :Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques About This Book Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques Discover how AI can be applied to a wide range of games to make them more interactive. Instigate vision and hearing abilities in your agent through collider based and graph based systems Who This Book Is For This book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems. What You Will Learn Use techniques such as A*and A*mbush to empower your agents with path finding capabilities. Create a representation of the world and make agents navigate it Construct decision-making systems to make the agents take different actions Make different agents coordinate actions and create the illusion of technical behavior Simulate senses and apply them in an awareness system Design and implement AI in board games such as Tic-Tac-Toe and Checkers Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier Understand and analyze how the influence maps work. In Detail Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one. Style and approach This recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.

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Unity 4.x Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 386
Format Available : PDF, ePub, Mobi
Total Read : 131
Total Download :860
published Date : 2013-01-01
Description :Cookbook. From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.

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Unreal Engine Game Development Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,
Publisher :Packt Publishing Ltd
Pages : 326
Format Available : PDF, ePub, Mobi
Total Read : 51
Total Download :1037
published Date : 2015-10-30
Description :Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

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Unity 2018 Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 794
Format Available : PDF, ePub, Mobi
Total Read : 117
Total Download :588
published Date : 2018-08-31
Description :Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

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Unity 5.x Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,
Publisher :Packt Publishing Ltd
Pages : 570
Format Available : PDF, ePub, Mobi
Total Read : 139
Total Download :985
published Date : 2015-10-05
Description :Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.

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Unity Game Development Essentials


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,
Publisher :Packt Publishing Ltd
Pages : 298
Format Available : PDF, ePub, Mobi
Total Read : 111
Total Download :528
published Date : 2009-10-01
Description :Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

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Unity 2018 Artificial Intelligence Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 334
Format Available : PDF, ePub, Mobi
Total Read : 85
Total Download :1067
published Date : 2018-08-28
Description :Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level. To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one. By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games. What you will learn Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes Simulate senses so agents can make better decisions, taking account of the environment Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Create coordination between agents and orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is for The Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.

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C# Game Programming: For Serious Game Creation


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,Jorge Palacios ,Daniel Schuller ,
Publisher :Cengage Learning
Pages : 439
Format Available : PDF, ePub, Mobi
Total Read : 52
Total Download :821
published Date : 2011
Description :Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in compli

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Unity 5.x Game Development Blueprints


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,Jorge Palacios ,Daniel Schuller ,John P. Doran ,
Publisher :Packt Publishing Ltd
Pages : 428
Format Available : PDF, ePub, Mobi
Total Read : 85
Total Download :1095
published Date : 2016-05-25
Description :A project-based guide to help you create amazing games with Unity 5.x About This Book Unleash the power of C# coding in Unity and the state of the art Unity rendering engine. Through this unique project-based approach, you will create 7-8 action-packed games from scratch. This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer. Who This Book Is For This book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution. What You Will Learn Find out how to create exciting and interactive games using GUIs Prepare animations to be imported and exported Personalize your animation game with Unity's advanced animation system Work with different animation assets and components Customize the game by modifying the player properties and creating exterior environments Create, visualize, and edit animated creatures Familiarize yourself with best practices for Unity 5.x animation using iTween Design character actions and expressions Customize your game and prepare it for playin In Detail This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games. Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer Style and approach A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.

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Unity Game Development Scripting


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,Jorge Palacios ,Daniel Schuller ,John P. Doran ,Kyle D'Aoust ,
Publisher :Packt Publishing Ltd
Pages : 202
Format Available : PDF, ePub, Mobi
Total Read : 52
Total Download :754
published Date : 2014-12-22
Description :If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.

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Mastering Android Game Development with Unity


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,Jorge Palacios ,Daniel Schuller ,John P. Doran ,Kyle D'Aoust ,Siddharth Shekar ,Wajahat Karim ,
Publisher :Packt Publishing Ltd
Pages : 352
Format Available : PDF, ePub, Mobi
Total Read : 124
Total Download :882
published Date : 2017-05-25
Description :Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

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Unity 3.x Game Development Essentials


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,Jorge Palacios ,Daniel Schuller ,John P. Doran ,Kyle D'Aoust ,Siddharth Shekar ,Wajahat Karim ,Will Goldstone ,
Publisher :Packt Publishing Ltd
Pages : 488
Format Available : PDF, ePub, Mobi
Total Read : 139
Total Download :997
published Date : 2011-12-20
Description :This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

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Unity 5.x Animation Cookbook


Author :Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Claudio Scolastici ,Paris Buttfield-Addison ,Jeff W. Murray ,Jorge Palacios ,Matt Smith ,John P. Doran ,Matt Smith ,Matt Smith ,Chico Queiroz ,Will Goldstone ,Jorge Palacios ,Daniel Schuller ,John P. Doran ,Kyle D'Aoust ,Siddharth Shekar ,Wajahat Karim ,Will Goldstone ,Maciej Szczesnik ,
Publisher :Packt Publishing Ltd
Pages : 328
Format Available : PDF, ePub, Mobi
Total Read : 92
Total Download :770
published Date : 2016-05-27
Description :A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book A straightforward and easy-to-follow format. A selection of the most important tasks and problems. Carefully organized instructions to solve problems efficiently. Clear explanations of what you did. Solutions that can be applied to solve real-world problems. Who This Book Is For This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary. What You Will Learn Importing animations to Unity Work with different animation assets and components Create, visualize, and edit animated creatures Animating game cut scenes Design character actions and expressions Create gameplay by animating characters and environments Use animations to drive in-game logic In Detail This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently. Style and approach This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.

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