Home » Books » Unity development hours teach yourself

Unity development hours teach yourself

Unity Development Hours Teach Yourself

Download Unity development hours teach yourself or read online here in PDF or EPUB. Please click button to get Unity development hours teach yourself book now. All books are in clear copy here, and all files are secure so don't worry about it. This site is like a library, you could find million book here by using search box in the widget.        

Unity Game Development in 24 Hours, Sams Teach Yourself


Author :Ben Tristem ,Mike Geig ,
Publisher :Sams Publishing
Pages : 400
Format Available : PDF, ePub, Mobi
Total Read : 80
Total Download :946
published Date : 2015-11-16
Description :In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

pdfpdf





Unity 2018 Game Development in 24 Hours, Sams Teach Yourself


Author :Ben Tristem ,Mike Geig ,Mike Geig ,
Publisher :Sams Publishing
Pages : 464
Format Available : PDF, ePub, Mobi
Total Read : 79
Total Download :574
published Date : 2018-05-18
Description :In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project. This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

pdfpdf





Unity Game Development in 24 Hours, Sams Teach Yourself


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,
Publisher :Sams Publishing
Pages : 400
Format Available : PDF, ePub, Mobi
Total Read : 143
Total Download :822
published Date : 2015-12-03
Description :In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program and many other sizzling-hot games! You'll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 5 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity's fundamental building blocks Work efficiently with Unity's graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity's terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity's particle system Leverage the full power of Unity's Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the "finishing touches" and deploy your game

pdfpdf





Unity Game Development in 24 Hours, Sams Teach Yourself


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,
Publisher :Sams Publishing
Pages : 400
Format Available : PDF, ePub, Mobi
Total Read : 134
Total Download :930
published Date : 2013-11-07
Description :In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

pdfpdf





Unity 3.x Game Development Essentials


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,
Publisher :Packt Publishing Ltd
Pages : 488
Format Available : PDF, ePub, Mobi
Total Read : 84
Total Download :807
published Date : 2011-12-20
Description :This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

pdfpdf





Learning C# by Developing Games with Unity 5.x


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,
Publisher :Packt Publishing Ltd
Pages : 230
Format Available : PDF, ePub, Mobi
Total Read : 123
Total Download :952
published Date : 2016-03-31
Description :Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book Get to grips with the fundamentals of scripting in C# with Unity Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you. What You Will Learn Understand the fundamentals of variables, methods, and code syntax in C# Get to know about techniques to turn your game idea into working project Use loops and collections efficiently in Unity to reduce the amount of code Develop a game using the object-oriented programming principles Generate infinite levels for your game Create and code a good-looking functional UI system for your game Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.

pdfpdf





Unity 2018 By Example


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,
Publisher :Packt Publishing Ltd
Pages : 484
Format Available : PDF, ePub, Mobi
Total Read : 173
Total Download :1130
published Date : 2018-07-31
Description :Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games Who this book is for You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

pdfpdf





Introduction to Game Design, Prototyping, and Development


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,Jeremy Gibson Bond ,
Publisher :Addison-Wesley Professional
Pages : 944
Format Available : PDF, ePub, Mobi
Total Read : 92
Total Download :1064
published Date : 2014-07-04
Description :Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

pdfpdf





Learn Unity for Android Game Development


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,Jeremy Gibson Bond ,Adam Sinicki ,
Publisher :Apress
Pages : 248
Format Available : PDF, ePub, Mobi
Total Read : 109
Total Download :996
published Date : 2017-07-21
Description :Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.

pdfpdf





Unity Game Development Cookbook


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,Jeremy Gibson Bond ,Adam Sinicki ,Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,
Publisher :O'Reilly Media
Pages : 406
Format Available : PDF, ePub, Mobi
Total Read : 35
Total Download :898
published Date : 2019-03-13
Description :Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.

pdfpdf





Godot Engine Game Development in 24 Hours, Sams Teach Yourself


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,Jeremy Gibson Bond ,Adam Sinicki ,Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Ariel Manzur ,George Marques ,
Publisher :Sams Publishing
Pages : 99998
Format Available : PDF, ePub, Mobi
Total Read : 133
Total Download :1158
published Date : 2018-03-13
Description :In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to… · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

pdfpdf





Learning 2D Game Development with Unity


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,Jeremy Gibson Bond ,Adam Sinicki ,Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Ariel Manzur ,George Marques ,Matthew Johnson ,James A. Henley ,
Publisher :Addison-Wesley Professional
Pages : 384
Format Available : PDF, ePub, Mobi
Total Read : 99
Total Download :623
published Date : 2014-12-12
Description :The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

pdfpdf





Game Development with Unity


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,Jeremy Gibson Bond ,Adam Sinicki ,Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Ariel Manzur ,George Marques ,Matthew Johnson ,James A. Henley ,Michelle Menard ,
Publisher :Muska/Lipman
Pages : 463
Format Available : PDF, ePub, Mobi
Total Read : 77
Total Download :722
published Date : 2012
Description :Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

pdfpdf





Mastering Unity 2D Game Development


Author :Ben Tristem ,Mike Geig ,Mike Geig ,Ben Tristem ,Mike Geig ,Mike Geig ,Will Goldstone ,Greg Lukosek ,Alan Thorn ,Jeremy Gibson Bond ,Adam Sinicki ,Paris Buttfield-Addison ,Jon Manning ,Tim Nugent ,Ariel Manzur ,George Marques ,Matthew Johnson ,James A. Henley ,Michelle Menard ,Simon Jackson ,
Publisher :Packt Publishing Ltd
Pages : 474
Format Available : PDF, ePub, Mobi
Total Read : 165
Total Download :1108
published Date : 2014-08-26
Description :If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

pdfpdf