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Unity artificial intelligence programming

Unity Artificial Intelligence Programming

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Unity Artificial Intelligence Programming - Fourth Edition


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,
Publisher :
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 150
Total Download :1021
published Date : 2018-11-30
Description :Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity Artificial Intelligence Programming


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,
Publisher :Packt Publishing Ltd
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 59
Total Download :823
published Date : 2018-11-30
Description :Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity AI Game Programming


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 142
Total Download :1161
published Date : 2015-09-24
Description :Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making Tie all the concepts together with examples and guides In Detail Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. Style and approach An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

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Unity AI Programming Essentials


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,
Publisher :Packt Publishing Ltd
Pages : 162
Format Available : PDF, ePub, Mobi
Total Read : 117
Total Download :836
published Date : 2014-12-22
Description :This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.

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Unity 2017 Game AI Programming - Third Edition


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,
Publisher :Packt Publishing Ltd
Pages : 254
Format Available : PDF, ePub, Mobi
Total Read : 159
Total Download :561
published Date : 2018-01-11
Description :Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity 4.x Game AI Programming


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,Aung Sithu Kyaw ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 168
Total Download :644
published Date : 2013-01-01
Description :Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

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Unity 2018 Artificial Intelligence Cookbook


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,Aung Sithu Kyaw ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 334
Format Available : PDF, ePub, Mobi
Total Read : 102
Total Download :761
published Date : 2018-08-28
Description :Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level. To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one. By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games. What you will learn Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes Simulate senses so agents can make better decisions, taking account of the environment Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Create coordination between agents and orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is for The Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.

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Unity 5.x Game AI Programming Cookbook


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,Aung Sithu Kyaw ,Jorge Palacios ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 278
Format Available : PDF, ePub, Mobi
Total Read : 46
Total Download :799
published Date : 2016-03-31
Description :Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques About This Book Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques Discover how AI can be applied to a wide range of games to make them more interactive. Instigate vision and hearing abilities in your agent through collider based and graph based systems Who This Book Is For This book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems. What You Will Learn Use techniques such as A*and A*mbush to empower your agents with path finding capabilities. Create a representation of the world and make agents navigate it Construct decision-making systems to make the agents take different actions Make different agents coordinate actions and create the illusion of technical behavior Simulate senses and apply them in an awareness system Design and implement AI in board games such as Tic-Tac-Toe and Checkers Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier Understand and analyze how the influence maps work. In Detail Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one. Style and approach This recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.

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Neural Networks in Unity


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,Aung Sithu Kyaw ,Jorge Palacios ,Jorge Palacios ,Abhishek Nandy ,Manisha Biswas ,
Publisher :Apress
Pages : 158
Format Available : PDF, ePub, Mobi
Total Read : 97
Total Download :821
published Date : 2018-07-14
Description :Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such as feed forward, recurrent, and radial. Once you’ve gained the basics, you’ll start programming Unity with C#. In this section the author discusses constructing neural networks for unsupervised learning, representing a neural network in terms of data structures in C#, and replicating a neural network in Unity as a simulation. Finally, you’ll define back propagation with Unity C#, before compiling your project. What You'll Learn Discover the concepts behind neural networks Work with Unity and C# See the difference between fully connected and convolutional neural networks Master neural network processing for Windows 10 UWP Who This Book Is For Gaming professionals, machine learning and deep learning enthusiasts.

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Unity AI Programming Essentials


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,Aung Sithu Kyaw ,Jorge Palacios ,Jorge Palacios ,Abhishek Nandy ,Manisha Biswas ,Curtis Bennett ,Dan Violet Sagmiller ,
Publisher :Packt Publishing Ltd
Pages : 162
Format Available : PDF, ePub, Mobi
Total Read : 68
Total Download :1097
published Date : 2014-12-22
Description :This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.

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Getting Started with Unity 5.x 2D Game Development


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,Aung Sithu Kyaw ,Jorge Palacios ,Jorge Palacios ,Abhishek Nandy ,Manisha Biswas ,Curtis Bennett ,Dan Violet Sagmiller ,Francesco Sapio ,
Publisher :Packt Publishing Ltd
Pages : 478
Format Available : PDF, ePub, Mobi
Total Read : 177
Total Download :507
published Date : 2017-02-10
Description :Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book Build a complete and exciting 2D Tower Defense game from scratch. Understand and learn to perform each phase of the game development pipeline Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure. What You Will Learn Import and set up assets for 2D game development Design and implement dynamic and responsive User Interfaces Create and handle complex animation systems Unlock all the potentiality of the physics engine Implement Artificial Intelligence algorithms to give intelligence to your NPCs Script gameplay and overall bring your ideas to life In Detail Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network. Style and approach This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!

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Unity 4.x Cookbook


Author :Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Curtis Bennett ,Dan Violet Sagmiller ,Raymundo Barrera ,Aung Sithu Kyaw ,Jorge Palacios ,Jorge Palacios ,Abhishek Nandy ,Manisha Biswas ,Curtis Bennett ,Dan Violet Sagmiller ,Francesco Sapio ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 386
Format Available : PDF, ePub, Mobi
Total Read : 73
Total Download :501
published Date : 2013-01-01
Description :Cookbook. From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.

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