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Unity 4 x game ai programming

Unity 4 X Game Ai Programming

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Unity 4.x Game AI Programming


Author :Aung Sithu Kyaw ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 43
Total Download :835
published Date : 2013-01-01
Description :Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

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Unity 5.x Game AI Programming Cookbook


Author :Aung Sithu Kyaw ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 278
Format Available : PDF, ePub, Mobi
Total Read : 158
Total Download :596
published Date : 2016-03-31
Description :Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques About This Book Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques Discover how AI can be applied to a wide range of games to make them more interactive. Instigate vision and hearing abilities in your agent through collider based and graph based systems Who This Book Is For This book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems. What You Will Learn Use techniques such as A*and A*mbush to empower your agents with path finding capabilities. Create a representation of the world and make agents navigate it Construct decision-making systems to make the agents take different actions Make different agents coordinate actions and create the illusion of technical behavior Simulate senses and apply them in an awareness system Design and implement AI in board games such as Tic-Tac-Toe and Checkers Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier Understand and analyze how the influence maps work. In Detail Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one. Style and approach This recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.

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Unity Artificial Intelligence Programming - Fourth Edition


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,
Publisher :
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 48
Total Download :717
published Date : 2018-11-30
Description :Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity AI Programming Essentials


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,
Publisher :Packt Publishing Ltd
Pages : 162
Format Available : PDF, ePub, Mobi
Total Read : 114
Total Download :1159
published Date : 2014-12-22
Description :This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.

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Unity Artificial Intelligence Programming


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,
Publisher :Packt Publishing Ltd
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 96
Total Download :1112
published Date : 2018-11-30
Description :Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity 2017 Game AI Programming - Third Edition


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,
Publisher :Packt Publishing Ltd
Pages : 254
Format Available : PDF, ePub, Mobi
Total Read : 142
Total Download :604
published Date : 2018-01-11
Description :Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity AI Game Programming


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 109
Total Download :1191
published Date : 2015-09-24
Description :Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making Tie all the concepts together with examples and guides In Detail Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. Style and approach An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

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Unity 5.x Game AI Programming Cookbook


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 278
Format Available : PDF, ePub, Mobi
Total Read : 85
Total Download :876
published Date : 2016-03-31
Description :Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques About This Book Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques Discover how AI can be applied to a wide range of games to make them more interactive. Instigate vision and hearing abilities in your agent through collider based and graph based systems Who This Book Is For This book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems. What You Will Learn Use techniques such as A*and A*mbush to empower your agents with path finding capabilities. Create a representation of the world and make agents navigate it Construct decision-making systems to make the agents take different actions Make different agents coordinate actions and create the illusion of technical behavior Simulate senses and apply them in an awareness system Design and implement AI in board games such as Tic-Tac-Toe and Checkers Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier Understand and analyze how the influence maps work. In Detail Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one. Style and approach This recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.

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Unity 2018 Artificial Intelligence Cookbook


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Jorge Palacios ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 334
Format Available : PDF, ePub, Mobi
Total Read : 32
Total Download :529
published Date : 2018-08-28
Description :Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level. To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one. By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games. What you will learn Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes Simulate senses so agents can make better decisions, taking account of the environment Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Create coordination between agents and orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is for The Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.

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Learning Unity Physics


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Jorge Palacios ,Jorge Palacios ,K. Aava Rani ,
Publisher :Packt Publishing Ltd
Pages : 128
Format Available : PDF, ePub, Mobi
Total Read : 118
Total Download :831
published Date : 2014-10-29
Description :If you are familiar with the fundamentals of Physics and have basic experience of Unity game development, but have no knowledge of using the two together, then this book is for you.

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Practical Game AI Programming


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Jorge Palacios ,Jorge Palacios ,K. Aava Rani ,Micael DaGraca ,
Publisher :Packt Publishing Ltd
Pages : 348
Format Available : PDF, ePub, Mobi
Total Read : 101
Total Download :816
published Date : 2017-06-30
Description :Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

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Pro Unity Game Development with C#


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Jorge Palacios ,Jorge Palacios ,K. Aava Rani ,Micael DaGraca ,Alan Thorn ,
Publisher :Apress
Pages : 348
Format Available : PDF, ePub, Mobi
Total Read : 110
Total Download :866
published Date : 2014-05-29
Description :In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

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Unity 5.x Game Development Blueprints


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Jorge Palacios ,Jorge Palacios ,K. Aava Rani ,Micael DaGraca ,Alan Thorn ,John P. Doran ,
Publisher :Packt Publishing Ltd
Pages : 428
Format Available : PDF, ePub, Mobi
Total Read : 172
Total Download :822
published Date : 2016-05-25
Description :A project-based guide to help you create amazing games with Unity 5.x About This Book Unleash the power of C# coding in Unity and the state of the art Unity rendering engine. Through this unique project-based approach, you will create 7-8 action-packed games from scratch. This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer. Who This Book Is For This book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution. What You Will Learn Find out how to create exciting and interactive games using GUIs Prepare animations to be imported and exported Personalize your animation game with Unity's advanced animation system Work with different animation assets and components Customize the game by modifying the player properties and creating exterior environments Create, visualize, and edit animated creatures Familiarize yourself with best practices for Unity 5.x animation using iTween Design character actions and expressions Customize your game and prepare it for playin In Detail This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games. Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer Style and approach A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.

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Multimedia and Network Information Systems


Author :Aung Sithu Kyaw ,Jorge Palacios ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Curtis Bennett ,Dan Violet Sagmiller ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Raymundo Barrera ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Jorge Palacios ,Jorge Palacios ,K. Aava Rani ,Micael DaGraca ,Alan Thorn ,John P. Doran ,Kazimierz Choroś ,Marek Kopel ,Elżbieta Kukla ,Andrzej Siemiński ,
Publisher :Springer
Pages : 599
Format Available : PDF, ePub, Mobi
Total Read : 136
Total Download :986
published Date : 2018-09-04
Description :These proceedings collect papers presented at the 11th International Conference on Multimedia & Network Information Systems (MISSI 2018), held from 12 to 14 September 2018 in Wrocław, Poland. The keynote lectures, given by four outstanding scientists, are also included here. The Conference attracted a great number of scientists from across Europe and beyond, and hosted the 6th International Workshop on Computational Intelligence for Multimedia Understanding as well as four special sessions. The majority of the papers describe various artificial intelligence (AI) methods applied to multimedia and natural language (NL) processing; they address hot topics such as virtual and augmented reality, identity recognition, video summarization, intelligent audio processing, accessing multilingual information and opinions, video games, and innovations in Web technologies. Accordingly, the proceedings provide a cutting-edge update on work being pursued in the rapidly evolving field of Multimedia and Internet Information Systems.

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