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Unity 4 x cookbook matt smith

Unity 4 X Cookbook Matt Smith

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Unity 4.x Cookbook


Author :Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 386
Format Available : PDF, ePub, Mobi
Total Read : 94
Total Download :725
published Date : 2013-01-01
Description :Cookbook. From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.

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Unity 5.x Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,
Publisher :Packt Publishing Ltd
Pages : 570
Format Available : PDF, ePub, Mobi
Total Read : 139
Total Download :603
published Date : 2015-10-05
Description :Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.

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Unity 2018 Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 794
Format Available : PDF, ePub, Mobi
Total Read : 67
Total Download :896
published Date : 2018-08-31
Description :Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

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Unity 2018 Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 794
Format Available : PDF, ePub, Mobi
Total Read : 83
Total Download :1186
published Date : 2018-08-31
Description :Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

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Unity Shaders and Effects Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,
Publisher :Packt Publishing Ltd
Pages : 268
Format Available : PDF, ePub, Mobi
Total Read : 93
Total Download :1195
published Date : 2013-01-01
Description :Designed to be an essential Cookbook, our recipe-based approach allows you to pick and choose the recipes you need, when you need them. This book is ideal for Unity developers who want to take their projects to the next level, with real visual impact.

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Unity 2018 Artificial Intelligence Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,
Publisher :Packt Publishing Ltd
Pages : 334
Format Available : PDF, ePub, Mobi
Total Read : 39
Total Download :1193
published Date : 2018-08-28
Description :Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level. To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one. By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games. What you will learn Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes Simulate senses so agents can make better decisions, taking account of the environment Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Create coordination between agents and orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is for The Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.

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Mastering Unity 2D Game Development


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,
Publisher :Packt Publishing Ltd
Pages : 474
Format Available : PDF, ePub, Mobi
Total Read : 63
Total Download :926
published Date : 2014-08-26
Description :If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

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Mastering Unity 5.x


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,
Publisher :Packt Publishing Ltd
Pages : 592
Format Available : PDF, ePub, Mobi
Total Read : 104
Total Download :1099
published Date : 2017-01-27
Description :Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! About This Book Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# scripting to unlock the complete potential of Unity 5 Use Version Control to Effectively Manage and Scale your workflow Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed. What You Will Learn Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game Create enemy characters that act intelligently and make reasoned decisions Use data files to save and restore game data in a way that is platform-agnostic Get started with VR development Use Navigation Meshes, Occlusion Culling, and the Profiler tools Work confidently with GameObjects, Rotations, and Transformations Understand specific gameplay features such as AI enemies, inventory systems, and level design In Detail Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You'll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence. Style and approach This book takes a step-by-step, practical tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging the advanced Unity 5 features. You will make the most of the Unity 5 advanced features while you develop the game in its entirety.

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Unity AI Game Programming


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 130
Total Download :1126
published Date : 2015-09-24
Description :Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making Tie all the concepts together with examples and guides In Detail Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. Style and approach An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

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Unity 2018 By Example


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,
Publisher :Packt Publishing Ltd
Pages : 484
Format Available : PDF, ePub, Mobi
Total Read : 146
Total Download :927
published Date : 2018-07-31
Description :Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games Who this book is for You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

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Unity 3.x Game Development Essentials


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,Will Goldstone ,
Publisher :Packt Publishing Ltd
Pages : 488
Format Available : PDF, ePub, Mobi
Total Read : 108
Total Download :758
published Date : 2011-12-20
Description :This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

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Building an RPG with Unity 2018


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,Will Goldstone ,Vahé Karamian ,
Publisher :Packt Publishing Ltd
Pages : 366
Format Available : PDF, ePub, Mobi
Total Read : 139
Total Download :1176
published Date : 2018-07-30
Description :Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.

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Unity 5.x Shaders and Effects Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,Will Goldstone ,Vahé Karamian ,Alan Zucconi ,Kenneth Lammers ,
Publisher :Packt Publishing Ltd
Pages : 240
Format Available : PDF, ePub, Mobi
Total Read : 133
Total Download :1131
published Date : 2016-02-26
Description :Master the art of Shader programming to bring life to your Unity projects About This Book This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics. Who This Book Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Enter the world of post-processing effects to make your game look visually stunning Add life to your materials, complementing Shader programming with interactive scripts Design efficient Shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques such as volumetric explosions and fur shading Build your knowledge by understanding how Shader models have evolved and how you can create your own Discover what goes into the structure of Shaders and why lighting works the way it does Master the math and algorithms behind the most used lighting models In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.

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Unity 2018 Shaders and Effects Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,Will Goldstone ,Vahé Karamian ,Alan Zucconi ,Kenneth Lammers ,John P. Doran ,Alan Zucconi ,
Publisher :Packt Publishing
Pages : 392
Format Available : PDF, ePub, Mobi
Total Read : 79
Total Download :820
published Date : 2018-06-29
Description :Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

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Unity Ui Cookbook


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,Will Goldstone ,Vahé Karamian ,Alan Zucconi ,Kenneth Lammers ,John P. Doran ,Alan Zucconi ,Francesco Sapio ,
Publisher :
Pages : 284
Format Available : PDF, ePub, Mobi
Total Read : 80
Total Download :1111
published Date : 2015-12-24
Description :

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The Unity of Reason : Rereading Kant


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,Will Goldstone ,Vahé Karamian ,Alan Zucconi ,Kenneth Lammers ,John P. Doran ,Alan Zucconi ,Francesco Sapio ,Susan Neiman Professor of Philosophy Tel Aviv University ,
Publisher :Oxford University Press, USA
Pages : 224
Format Available : PDF, ePub, Mobi
Total Read : 58
Total Download :1165
published Date : 1994-05-26
Description :The Unity of Reason is the first major study of Kant's account of reason. It argues that Kant's wide-ranging interests and goals can only be understood by redirecting attention from epistemological questions of his work to those concerning the nature of reason. Rather than accepting a notion of reason given by his predecessors, a fundamental aim of Kant's philosophy is to reconceive the nature of reason. This enables us to understand Kant's insistence on the unity of theoretical and practical reason as well as his claim that his metaphysics was driven by practical and political ends. Neiman begins by discussing the historical roots of Kant's conception of reason, and by showing Kant's solution to problems which earlier conceptions left unresolved. Kant's notion of reason itself is examined through a discussion of all the activities Kant attributes to reason. In separate chapters discussing the role of reason in science, morality, religion, and philosophy, Neiman explores Kant's distinctions between reason and knowledge, and his difficult account of the regulative principles of reason. Through examination of these principles in Kant's major and minor writings, The Unity of Reason provides a fundamentally new perspective on Kant's entire work.

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Complete Unity 2018 Game Development


Author :Matt Smith ,Matt Smith ,Chico Queiroz ,Matt Smith ,Matt Smith ,Kenny Lammers ,Jorge Palacios ,Simon Jackson ,Alan Thorn ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Alan Thorn ,Will Goldstone ,Vahé Karamian ,Alan Zucconi ,Kenneth Lammers ,John P. Doran ,Alan Zucconi ,Francesco Sapio ,Susan Neiman Professor of Philosophy Tel Aviv University ,Alan Thorn ,John P. Doran ,Alan Zucconi ,
Publisher :Packt Publishing
Pages : 738
Format Available : PDF, ePub, Mobi
Total Read : 44
Total Download :1047
published Date : 2019-01-31
Description :Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Key Features Develop different types of games from scratch with Unity 2018 Discover the secrets of creating AAA quality shaders without writing long algorithms Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms Book Description Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset. You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement. By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games. This Learning Path includes content from the following Packt products: Unity 2018 By Example - Second Edition by Alan Thorn Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios What you will learn Understand concepts such as game objects, components, and scenes Create functional games with C# scripting Write shaders from scratch in ShaderLab and HLSL/Cg Develop intelligent pathfinding agents with A and Ambush Work with terrains and world-creation tools Simulate senses for agents to make decisions based on the environment Implement waypoints by creating a manual selector Enhance games with volumetric explosions, special effects, and visuals Who this book is for If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.

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