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Unity 4 game development hotshot

Unity 4 Game Development Hotshot

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Unity 4 Game Development HOTSHOT


Author :Jate Wittayabundit ,
Publisher :Packt Publishing Ltd
Pages : 466
Format Available : PDF, ePub, Mobi
Total Read : 153
Total Download :1193
published Date : 2014-07-25
Description :An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.

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Unity 3 Game Development Hotshot


Author :Jate Wittayabundit ,Jate Wittayabundit ,
Publisher :Packt Publishing Ltd
Pages : 380
Format Available : PDF, ePub, Mobi
Total Read : 85
Total Download :730
published Date : 2011-08-26
Description :Eight projects specifically designed to exploit Unity's full potential.

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Unity 4.x Game AI Programming


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 96
Total Download :550
published Date : 2013-01-01
Description :Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

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Unity AI Game Programming


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,
Publisher :Packt Publishing Ltd
Pages : 232
Format Available : PDF, ePub, Mobi
Total Read : 93
Total Download :1078
published Date : 2015-09-24
Description :Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games! About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making Tie all the concepts together with examples and guides In Detail Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game. Style and approach An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

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Unity 4.x Cookbook


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 386
Format Available : PDF, ePub, Mobi
Total Read : 46
Total Download :604
published Date : 2013-01-01
Description :Cookbook. From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.

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Unity Artificial Intelligence Programming - Fourth Edition


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,
Publisher :
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 39
Total Download :927
published Date : 2018-11-30
Description :Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity 2018 Cookbook


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,
Publisher :Packt Publishing Ltd
Pages : 794
Format Available : PDF, ePub, Mobi
Total Read : 175
Total Download :862
published Date : 2018-08-31
Description :Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

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Unity Artificial Intelligence Programming


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,
Publisher :Packt Publishing Ltd
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 127
Total Download :739
published Date : 2018-11-30
Description :Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book Description Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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Unity 3.x Game Development Essentials


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,
Publisher :Packt Publishing Ltd
Pages : 488
Format Available : PDF, ePub, Mobi
Total Read : 67
Total Download :1040
published Date : 2011-12-20
Description :This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

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Unity Android Game Development by Example Beginner's Guide


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,
Publisher :Packt Publishing Ltd
Pages : 320
Format Available : PDF, ePub, Mobi
Total Read : 139
Total Download :1181
published Date : 2013-12-20
Description :Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.

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HTML5 Game Development HOTSHOT


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,Makzan ,
Publisher :Packt Publishing Ltd
Pages : 366
Format Available : PDF, ePub, Mobi
Total Read : 166
Total Download :727
published Date : 2014-07-08
Description :With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.

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Learning AWS Lumberyard Game Development


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,Makzan ,Dr. Edward Lavieri ,
Publisher :Packt Publishing Ltd
Pages : 268
Format Available : PDF, ePub, Mobi
Total Read : 37
Total Download :848
published Date : 2016-10-28
Description :Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

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Getting Started with Unity 5


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,Makzan ,Dr. Edward Lavieri ,Dr. Edward Lavieri ,
Publisher :Packt Publishing Ltd
Pages : 184
Format Available : PDF, ePub, Mobi
Total Read : 102
Total Download :1125
published Date : 2015-05-29
Description :If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

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Beginning 3D Game Development with Unity


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,Makzan ,Dr. Edward Lavieri ,Dr. Edward Lavieri ,Sue Blackman ,
Publisher :Apress
Pages : 992
Format Available : PDF, ePub, Mobi
Total Read : 84
Total Download :1195
published Date : 2011-05-25
Description :Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents Exploring the Genre Unity UI—Basics and Getting Started Scripting—Getting your Feet Wet Terrain Generation—Creating a Test Environment Navigation and Introduction to Functionality Cursor Control Action Objects Managing State Object Metadata Message Text Inventory Logic Managing the Inventory Finishing the Basic Functionality Getting Down to the Game Maze and Final Sequence Menus and Levels Beyond the Basics Appendix A: Shader Graphs Appendix B: Keyboard Key Names Appendix C: Final Sequence Outline

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Scratch 2.0 Game Development HOTSHOT


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,Makzan ,Dr. Edward Lavieri ,Dr. Edward Lavieri ,Sue Blackman ,Sergio van Pul ,Jessica Chiang ,
Publisher :Packt Publishing Ltd
Pages : 330
Format Available : PDF, ePub, Mobi
Total Read : 53
Total Download :1022
published Date : 2014-02-21
Description :An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don’t have much previous experience with the software. If you want to become a video game designer, this book is an easy-to-use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

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Mastering Unity Scripting


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,Makzan ,Dr. Edward Lavieri ,Dr. Edward Lavieri ,Sue Blackman ,Sergio van Pul ,Jessica Chiang ,Alan Thorn ,
Publisher :Packt Publishing Ltd
Pages : 380
Format Available : PDF, ePub, Mobi
Total Read : 138
Total Download :1188
published Date : 2015-01-29
Description :Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

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Multiplayer Game Development with HTML5


Author :Jate Wittayabundit ,Jate Wittayabundit ,Aung Sithu Kyaw ,Ray Barrera ,Aung Sithu Kyaw ,Clifford Peters ,Thet Naing Swe ,Matt Smith ,Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Matt Smith ,Dr. Davide Aversa ,Aung Sithu Kyaw ,Clifford Peters ,Will Goldstone ,Thomas Finnegan ,Makzan ,Dr. Edward Lavieri ,Dr. Edward Lavieri ,Sue Blackman ,Sergio van Pul ,Jessica Chiang ,Alan Thorn ,Rodrigo Silveira ,
Publisher :Packt Publishing Ltd
Pages : 180
Format Available : PDF, ePub, Mobi
Total Read : 76
Total Download :1196
published Date : 2015-05-29
Description :If you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality in your games as quickly as possible, then this book is ideal for you.

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