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Cocos2d x game development essentials

Cocos2d X Game Development Essentials

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Cocos2d-x Game Development Essentials


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,
Publisher :Packt Publishing Ltd
Pages : 136
Format Available : PDF, ePub, Mobi
Total Read : 136
Total Download :720
published Date : 2014-08-18
Description :This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.

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Mastering Cocos2d Game Development


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,
Publisher :Packt Publishing Ltd
Pages : 290
Format Available : PDF, ePub, Mobi
Total Read : 119
Total Download :1094
published Date : 2015-04-24
Description :If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.

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Cocos2D Game Development Essentials


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,
Publisher :Packt Publishing Ltd
Pages : 136
Format Available : PDF, ePub, Mobi
Total Read : 155
Total Download :695
published Date : 2015-01-23
Description :If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

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Learning Cocos2d-x Game Development


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,
Publisher :Packt Publishing Ltd
Pages : 266
Format Available : PDF, ePub, Mobi
Total Read : 55
Total Download :612
published Date : 2014-09-23
Description :If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

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Learning Cocos2d-JS Game Development


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,
Publisher :Packt Publishing Ltd
Pages : 188
Format Available : PDF, ePub, Mobi
Total Read : 71
Total Download :751
published Date : 2015-01-12
Description :If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

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Cocos2d-x by Example: Beginner's Guide - Second Edition


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,
Publisher :Packt Publishing Ltd
Pages : 270
Format Available : PDF, ePub, Mobi
Total Read : 159
Total Download :752
published Date : 2015-03-26
Description :If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

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Libgdx Cross-platform Game Development Cookbook


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,
Publisher :Packt Publishing Ltd
Pages : 516
Format Available : PDF, ePub, Mobi
Total Read : 52
Total Download :845
published Date : 2014-10-29
Description :If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

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LibGDX Game Development Essentials


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,
Publisher :Packt Publishing Ltd
Pages : 216
Format Available : PDF, ePub, Mobi
Total Read : 105
Total Download :973
published Date : 2014-12-23
Description :If you are a Java developer who wants to learn LibGDX and create great games, then this book is for you. To take full advantage of this book, you are expected to be familiar with Java or any other object-oriented language. Experience of using Eclipse will be very useful.

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Cocos2d-x Game Development Blueprints


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,Karan Sequeira ,
Publisher :Packt Publishing Ltd
Pages : 392
Format Available : PDF, ePub, Mobi
Total Read : 114
Total Download :771
published Date : 2015-07-27
Description :Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

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Learning Cocos2D


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,Karan Sequeira ,Rod Strougo ,Ray Wenderlich ,
Publisher :Addison-Wesley Professional
Pages : 640
Format Available : PDF, ePub, Mobi
Total Read : 102
Total Download :808
published Date : 2011-07-07
Description :Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

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Learn cocos2d Game Development with iOS 5


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,Karan Sequeira ,Rod Strougo ,Ray Wenderlich ,Steffen Itterheim ,Andreas Löw ,
Publisher :Apress
Pages : 532
Format Available : PDF, ePub, Mobi
Total Read : 145
Total Download :537
published Date : 2011-11-09
Description :Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store. What you’ll learn The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot ’em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Best Tools for cocos2D Development Kobold2D Fundamentals Out of the Ordinary

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Unity IOS Essentials


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,Karan Sequeira ,Rod Strougo ,Ray Wenderlich ,Steffen Itterheim ,Andreas Löw ,Robert Wiebe ,
Publisher :Packt Publishing Ltd
Pages : 358
Format Available : PDF, ePub, Mobi
Total Read : 170
Total Download :1099
published Date : 2011-12-08
Description :You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping).

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Learn Lua for iOS Game Development


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,Karan Sequeira ,Rod Strougo ,Ray Wenderlich ,Steffen Itterheim ,Andreas Löw ,Robert Wiebe ,Jayant Varma ,
Publisher :Apress
Pages : 350
Format Available : PDF, ePub, Mobi
Total Read : 109
Total Download :611
published Date : 2012-12-05
Description :So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that. What you’ll learn Lua basics for iOS How to choose a Lua framework depending on your needs How to use Corona, Gideros, Moai, and more How to use Lua to create a game faster and easier than with Objective-C How to use Lua libraries, wrappers, and third party tools Who this book is for Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.

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Cocos2d-x by Example Beginner's Guide


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,Karan Sequeira ,Rod Strougo ,Ray Wenderlich ,Steffen Itterheim ,Andreas Löw ,Robert Wiebe ,Jayant Varma ,Roger Engelbert ,
Publisher :Packt Publishing Ltd
Pages : 246
Format Available : PDF, ePub, Mobi
Total Read : 177
Total Download :1173
published Date : 2013-04-25
Description :Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.No programming experience necessary!

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Beginning iPhone Games Development


Author :Frahaan Hussain ,Arutosh Gurung ,Gareth Jones ,Alex Ogorek ,Ben Trengrove ,Siddharth Shekar ,Emanuele Feronato ,Roger Engelbert ,David Saltares Márquez ,Alberto Cejas Sánchez ,Juwal Bose ,Karan Sequeira ,Rod Strougo ,Ray Wenderlich ,Steffen Itterheim ,Andreas Löw ,Robert Wiebe ,Jayant Varma ,Roger Engelbert ,PJ Cabrera ,Peter Bakhirev ,Ian Marsh ,Ben Smith ,Eric Wing ,Scott Penberthy ,
Publisher :Apress
Pages : 728
Format Available : PDF, ePub, Mobi
Total Read : 71
Total Download :912
published Date : 2010-05-14
Description :iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they’re serious business. With this Beginning iPhone Games Development book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you’ll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small Screen—UIKit Controls She Shoots, She Hits, She Scores! Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and Particles—Oh My Introduction to Core Audio Making Noise with OpenAL 3D Audio—Turning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

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